I’ve played games since I was very small. They had something different from books and movies and TV shows. They let you choose. You could go one way or another, and what you chose would affect the game world — a little or a lot, for better or for worse.
This was true whether I was playing Monopoly or World of Warcraft. The interactive medium of games allowed emergent stories -- I was determining the flow of the narrative to some degree.
Some of the most interesting games had more complexity in the choices, or choices that more profoundly affected gameplay. But I also gravitated toward some very simple games, some with no concrete narratives at all.
It’s apparent contradictions like this that make games so endlessly fascinating to me.